Friday, 20 November 2015

Digital Communication




                                                    CLASH OF CLANS






The Clash of clans is a game where one plays as a chief of a village. The game starts with a tutorial of how to build the village, how to protect the village from different types of magical creatures such as goblins, it also shows the player how to attack other villages to get their gold. The village starts off with two building they are the town hall and the training ground. The main screen has a an icon for a shop where the player can buy goods such as, Shields, Resources, Decoration and goods for the villages army. The logistics and strategies of the game is purely simply, all the player really has to do is protect his or her own village and destroy other villages while levelling up (the are 50 level ups). To sum it up all the player has to do is survive with the aims at having the strongest village in the game.
My experience with the game was not bad but what i can say about is that it is a great way to pass the time it will not be challenging for people who like a great strategic game, but i would recommend it for people that are beginners to this type of games.

The type of communication used in this game is inappropriate, it is not Standard English where one can teach kids about digital communication it is similar to what people use in ''sms language''.

 










The game can educate younger generation to access the digital world, there will have "full electronic participation in society" It will give them basic skill to access technology and it will improve their communication skills because on the game communication is used so that the goals of the game are archived as planned.(digitalcitizenship.net)

The game can decrease the digital divide among society because if the younger generation grow up having the knowledge, skills and infrastructure to access the digital world a digital dive among society may be reduced.(IIE module manual)

The young stars will learn on how to be responsible when using the internet and we can avoid things such as cyber bullying and taking other people intellectual property without acknowledgement, it will promote a good responsibility on the generation itself so that they be accountable when exploring and surfing the internet.(globaldigitalcitizen.org)


Google Images. nd. [Online]. Available athttps://www.oyunfor.com/dosyalar/images/Clash%20of%20clans/1194881812-Clash_of_clans_22.png [Accessed November 2015].




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